We (me and the cats who provide moral support from the couch) do not condone the following: buying gold, botting, hacking, or using the /spit emote. All of the aforementioned activities are just so...disgusting.
This is some of the easiest advice I could ever give you - want to make more gold? Die less.
Now, before I get hateful comments from people let me specify: death during guild raiding - especially progression - cannot be helped. You are going to take one for the team, and you’re going to take it good and deep in the pocket. That’s part of being a team player. I always try to have a healthy cushion of money with me on raid days, and so should you. This gold is not near and dear - it’s the gold that pays for sunshiney faces and the ecstacy of making a home run on Yogg-Saron’s tummy (he has a mouth so he simply must have a tummy...somewhere).
What I’m talking about is being cautious. When you’re out there questing, solo or otherwise, you make many decisions that may or may not result in your character’s death. A death means paying for damaged armor, and if you do that a lot, you’re not spending your time productively or well. So how are you cautious?
If the quest recommends two players, why not bring three? Or four, for that matter. Suddenly the likelihood of everyone dying to the random elite mob has been reduced. Of course, if you can bring someone who is amazingly uberawesome with you, then two may be fine - but look, you’re thinking cautiously! By picking the best people for the job, you’re reducing the likelihood of death, and therefore a repair bill.
When you solo, examine the area your character is playing in. How quickly are the mobs respawning after you kill them? How many are there? How close together? By pulling a mob instead of blindly running in, you often reduce the chance of visiting the mortician/Spirit Healer yet again.
Don’t beat yourself up when you die - deaths happen, as frustrating as they may be. If you play a class like a rogue or a hunter, you can resort to using spells like Vanish or Feign Death - but many classes have ways of skedaddling and avoiding the dirtnap. Warlocks can use their voidwalkers to bubble while they run, while paladins and priests get a bubble as a spell. Shamans can tremor totem and run. Mages can ice block, death knights can eat their ghouls, and warriors...well, they live for a while, kind of retreat, and then make a nice puddle of flesh on the ground.
Just to let you PVP junkies know, the PVP daily payout has been increased from around 13 gold to 19 gold 86 silver (if you do the daily at level 80). In addition to the honor payout (which can lead to financial bonuses via alternative routes - i.e. selling gems to the AH) this gold increase is just another sweet incentive to have fun while you make bank.
It’s too bad there aren’t in-game divorces to go with those in-game marriages...think of all the in-game alimony a bad girl could bring in...not to mention the in-game therapy industry. All I need now is a toon named Lucy and a sign saying “The Doctor Is In.”
A lot of this post will be dedicated to all the goodies a level 80 can get, but I’ll also be dealing with stuff that even the newest of noobs can jump right into.
There are a couple of professions that seemed somewhat unloved for the longest time - namely fishing and cooking. Lately, they’ve been given a great deal more interest with the advent of the Sea Turtle mount, but there’s even more to be excited about than that (incredible as it may seem).
First of all, there’s the golden moneymaker, the Fish Feast. A stack of twenty can rake in over 200 gold on my server - with yours the money may vary, but the value of this item is incalculable. Figure it this way - a Fish Feast isn’t just an item you can sell, it’s an item that sells you. When you’re the kid with a Fish Feast, you’re prepared to buff a party even if you’re a class that doesn’t buff others (i.e. Rogues and hunters), and buffs mean better performances in instances and raids. The better your group performs, the less you die (and spend money), and the happier the world is all around. Isn’t a Fish Feast a marvelous thing? I thought you might agree. Pick up Fish Feast mats in Sholazar Basin (Nettlefish), Borean Tundra (Musselback Sculpin), and Grizzly Hills (Glacial Salmon).
But Fish Feasts are for those with high levels of cooking - what about the recipes and fishing along the way?
I cannot stress enough the value of Savory Deviate Delight - a random recipe drop from mobs in the Barrens that requires Deviate Fish to make. Deviate Fish can be fished up from pools that spawn in inland bound bodies of water in the Barrens, and occasionally outside of those pools. Yes, this recipe is incredibly hard to get, and sometimes it may be easier to buy the recipe off the AH than farm for it, but when and if you get it, you will be consistently able to sell stacks of Savory Deviate delight for good money. If the prices on the AH are low, save the stacks for yourself and become a pirate (or ninja). Really, it’s a win-win situation either way.
Along the way to becoming a fishing genius you can hunt for achievements like Old Crafty or Old Ironjaw. Achievements don’t necessarily give you money directly, but they are fun to acquire, and while you’re getting them you’re helping yourself level the cooking profession at the same time.
The real financial genius comes with fishing dailies a la Marcia Chase and Old Man Barlow - but dailies are another topic entirely. Pop in a good album you haven’t heard in a while, turn on the boob tube, or hold a philosophical question with a friend in the living room - it’s time to start fishing!
Dancing on mailboxes not covering those T9 repairs? Begging for gold in trade chat getting you on ignore lists instead of raid rosters? You should’ve come here first before getting the nickname “Shake ‘Em Shirley.”
I think that one of the most common tips a newcomer will get upon entering the World of Warcraft is “get a gathering profession.” There’s some sense in that advice - gatherers can start selling stacks of herbs, ore, and leather almost right away in the game via the Auction House. But I’ve got to say this: in the long run, EVERY profession can be a financial winner, with the possible exception of the enigmatic and elusive first aid.
Firstly, never pay for mats (or materials you use to craft with)...ever. Get a complementary profession on your toon - i.e., mining AND engineering, herbalism AND alchemy - or level an alt with that complementary profession. Don’t want to gather on your main? Fine, have your alt do it. I’ve found it to work the opposite way, too. For example my main has herbalism, but an alt of mine has maxed alchemy. With this method I’m always supplied with flasks and elixirs for raiding, with surplus enough to send to the AH. Beautiful how that works.
Naturally you should keep a weather eye on the trends of the Auction House - what’s selling best and for how much - but bear in mind knowing your product can help your income. Making and selling excess items that can be used by other crafters - ebonweave, for example - is always a good idea, especially if there’s a limited amount of those items on the AH.
Whatever professions you pick, choose the ones that seem the most fun, even if the selections are unorthodox. A tailoring hunter? Unconventional, but you’ll always have lots of bag space, and eventually work your way up to Swordguard Embroidery. A leatherworking mage? If you pair that with an enchanting alt (or enchant on your main), you’ll always have something to disenchant, and even if you don’t those leg armor kits can sell handsomely at level 80.
Next week I’ll be covering the “other” professions - my personal faves, cooking and fishing. In the meantime, go out and make a killing, me beauties!